By that sin fell the angels. How can man then, the image of his maker hope to win by it?

Thursday, November 22, 2012

The Mandulian Candidate

The Warp is an ever changing landscape as the Dark Powers wax and wane in influence.  At Purple Reign Slaanesh first held dominance, but slowly Tzeertch, Khorne and to a lesser extent Nurgle established footholds in that domain.  Naturally, in each case the power of Slaanesh caused Horrors to appear Fleshy and Blood Crushers manifested the colors and hues of Slaanesh as they struggled from the warp to reality.

My Blog has evolved and it would be remiss of me not to continue this evolution myself.  As such, my attention will be diverted from Purple Reign as the Warp cries out now with my voice from the Mandulian Chapel.

The Mandulian Chapel is a collaborative blogging effort, designed to provide a story of three upstate/western New York gamers - myself Erich (calypso2ts), Aaron (hyv3mynd) and Chris P (Crispy).  It will begin with the story of Da Boyz GT and include painting, modeling, wargaming strategy and my own personal love of Mathammer.  The introduction to the Chapel is here - expect it to hold me accountable for consistent weekly updates over the coming months.

Wednesday, November 21, 2012

Updates and New 1850 Army List

It has been a bit tough lately for me to get content up - I have completed a lot of painting, basing and created a display board in the meantime.  This was all for Da Boyz GT, which left me a bit behind on my other obligations when it ended.

Naturally, those obligations include this blog, battle reports, and household projects.  The last two weeks have been very productive on the household project front - which means I am finally going to have a chance to do a little blogging.  I want to discuss today some thoughts on an 1850 hybrid Daemons list and go from there.

Sunday, October 28, 2012

Of Dice and Men

A recent discussion about standardizing dice at tournaments has prompted me to post some thoughts about dice, random numbers and the intrinsic biases that emerge.  I am going to start with a single basic premise:

Game design decisions are based on an expectation of a uniform probability distribution for dice rolls.

For those whom math is not a strong suit, I will explain what I mean by this.

Wednesday, October 17, 2012

Why Going First Makes You Good

Strike First, Strike Hard Show No Mercy

Today I want to speak about a topic that has been on my mind since the start of 6th edition - do you take first or second turn in games.  Conventional wisdom has been to always take the second turn as Daemons to deny the enemy one of their shooting phases.  I am here to tell you that conventional wisdom is wrong - against normal armies.

Monday, October 15, 2012

1850 - RTT - G3 - 10-14-12

Game 3

With some judicious deleting of repeat pictures I was able to find some more space on my memory card for this final game.  I also tried to reduce the resolution of the pictures but I could not find the function on such short notice.

Mission: The Scouring
Deployment: Hammer and Anvil
Opponent: Chaos Space Marines w/ Daemon Allies

My opponent in this mission is Craig who just came off a game against hyv3mynd